A popular use of VR is an architectural walkthrough – that is, providing a user with a virtual tour of an existing or proposed structuse. For the latter case, exploring a planned building before it is constructed may provide valuable information for modification before anything is set in stone.
For this project, our team was charged with designing and implementing a virtual structure based on a previous 3D scene viewer project, but this time with the theme of Virtual History. The program reads input from the Clemson University VR Helmet and VR Mouse. We chose to model a building from the forbidden city in Beijing because of not only its stunning beauty, but its intricate detail and elaborate texturing.

The team members for Project Beijing (3 CPSC 611 – Fall ‘07):
Jonathan Van Winkle (director, design, coding, modeling, web)
Chris Franklin (coding – lead, design)
Will Robinson (design, modeling – lead, web)
The design of this project was to give a small look into one of the buildings and its surrounding area located in the Forbidden City. As was the primary charge of this assignment, this was intended to give a simulation of an architectural walkthrough.